Getting started¶
This document guides you in installing the SurroRTG SDK, creating a game instance and running a template code.
To get everything running smoothly you should follow the steps in the order given here
You might need to jump between some steps in case you missed something so remember to look around if you run into trouble. Also take a look at the troubleshooting page. There you can also find out how to read logs and restart the code modules.
Requirements¶
To get started with installation and running a sample game, these are the hardware requirements:
Raspberry Pi single board computer, for example model 3B+, 3A, or 4B
A 16GB+ micro SD card
An SD card reader, either built in to your computer or as an adapter.
An official Raspberry Pi Camera or some USB camera (UVC compliant), check the support list
Create a game instance on Surrogate.tv¶
Your own game can be controlled from the game’s dashboard.
To get one, you must first create a new game. Create a new game by going to surrogate.tv’s game creation page.. Note: you must have an account and be logged in to create the game. If the page says Restricted Access, please contact the Surrogate.tv team, and mention your creator account username.
After that is done, choose the name, title, short ID, and category for your game. All of these can be edited later.
This will create a new Surrogate game, and open up the game dashboard
www.surrogate.tv/game/<SHORT_ID_YOU_CHOSE>/dashboard
.
The dashboard allows you to analyze the game state, and turn the game online for other players. See more on the Dashboard and Settings page (link to settings can be found at the bottom left of the dashboard).
Turn on the Game Engine for the game by pressing the “TURN IT ON” button.
The game engine creation process will take around 3 minutes, but you can already move to the next step.
At this point, navigate to the Settings page from the bottom left corner of the web page.
In the settings page, click the “Show access token” text and copy the token to your clipboard.
We will get back to the game page configurations and getting the streamer to work after we have installed the SurroRTG SDK.
You will need to continue the tutorial to get your streamer and controller connected to the game.
SDK installation¶
The SDK installation can be done in two different ways: Method 1: flashing a premade image file to an SD card (recommended) Method 2: manual installation on top of an existing raspbian image (for advanced users only)
Method 1: installing a pre made image¶
BETA RELEASE Please be aware that the pre made image is in beta phase and might have issues.
Known issues
Changing the hostname does not affect the name of your streamer and controller. “default-robot” is used from the configuration file
Additional “default-” robot might appear in the settings/dashboard controller listings
Token paste button on the hotspot server is not working, paste the token with ctrl+v or by other means
Link to the new IP address of your hotspot server does not always update properly to the settings/dashboard controller listings
Only tested with Raspberry Pi 4, 3B+ and 3A+ might have other issues or might not work at all
If the Raspberry Pi is in hotspot mode while sshing to it, sudo commands are executing very slow
Downloading and installing the image¶
Download the Surrogate custom image. Note that the image file is large and the download can take a long time, especially with slow Internet connection. Once the download is complete, take note of the file name and location. You might also need to extract the image file from the zip file separately, but Raspberry Pi Imager should do this automatically for you. We will get back to this in the next steps. Next plug an SD card to a slot in your computer or to your card reader in order to flash the SD card with the image, for which there are several free tools available. If your operation system is Windows, MacOS or Ubuntu, you can use Raspberry Pi Imager. Another alternative that supports other Linux distributions is BalenaEtcher. Once the flashing is complete, remove the SD card from your computer and plug it in to the Raspberry Pi.
Finding the controller setup page¶
After plugging the SD card in, you should be able to see a hotspot with ssid surrogate-rpi in a minute. Connect to the hotspot with the password “surrogatetv”. Note that once you connect to the hotspot you will lose your Internet connection, unless you’re connected to Internet with an Ethernet cable. Go to the Controller configuration page. If you are using an operating system that supports mDNS, such as Linux or MacOS, you can also go to http://surrogate-rpi.local. It might also work on some Windows computers.
Setting up the controller¶
Now paste the token you copied previously to the field and click continue. If the field is outlined with a red color, something has gone wrong when copying the token.
Next, if you want, you can give the controller a unique name.
If you are setting up more than one controller, this step is mandatory,
as all controllers connecting to the game engine must have unique names.
Changing the controller name will also change the hostname of the Raspberry Pi.
If you previously used the mDNS address http://surrogate-rpi.local, your
address will change to http://[controller name].local
, where [controller name]
is the name you chose. We’ll go into connecting the controller to a network in the
next steps.
Next, choose the type of game you want the controller to run. You can see a list of templates that you can choose from. If you want to use your own template, you’ll have to ssh to the Raspberry Pi and do a bit of coding yourself. These are covered in Method 2.
Now, you’ll have to connect the controller to Internet. There are two ways to do this: with an Ethernet cable or wifi credentials.
Connect to Internet with an Ethernet cable¶
If you have an Ethernet cable and a port, plug the cable in the Raspberry Pi, wait for a while and refresh the page. This is what you should see.
If you don’t see this immediately, give it some time and refresh the page a couple of times.
If you want, you can copy the Ethernet IP address visible in the page
and go to http://[ip address]
where [ip address]
needs to be replaced. This
allows using the page without being connected to the hotspot.
Connect to Internet with wifi¶
If you don’t have an Ethernet cable, however, you can type your wifi credentials (ssid and password) in the “Internet connection” section in the web page, then press “Connect” and you should see this popup.
If your controller does not soon appear in the controller list, most likely something has gone wrong. Another indicator for something going wrong with connecting to wifi is if the hotspot does not disappear after a while from your network list. If this is the case, connect to the hotspot again and go back to the controller setup page. Most likely your wifi is unreachable for the controller or the credentials were typed incorrectly.
When your controller does appear in the list, you should be able to click the controller name, which will lead you to the controller setup page again with the new IP address. If you were using an mDNS address, you don’t have to click the link. The mDNS address will be eventually resolved to the new IP address.
Here’s how the dashboard should look like after connecting with wifi.
Remember to press the “Enabled” slider. After doing that and if everything goes well, you should see this.
If either controller or streamer shows a red cross, they’ve been unable to connect to game engine. In this case, you should also be able to see errors described in the next section. Usually the problem is that you’ve forgotten to plug in some peripherals to the Raspberry Pi.
After connecting to Internet¶
In the network page, press Continue.
At this point, if everything goes well, you should see this page.
If you have forgotten to connect a camera or some other peripherals required by the type of game chosen, you will see an error such as this.
If that is the case, check that all required peripherals are connected and that the chosen game type is correct.
SSH connection to the Raspberry Pi¶
If you’ve decided to use the premade image but still need to ssh to your Raspberry Pi, you need to do the following:
Connect the Raspberry Pi to a monitor, keyboard and a power cable
Log in with the default username
pi
and passwordcreator1337
IMPORTANT: change the default password to something else by typing
sudo passwd pi
in the terminal and then give a secure password of your choice when prompted
Use raspi-config utility to enable ssh. Inside the utility tool
Interface Options -> SSH -> enable
.sudo raspi-config
Read the Raspberry Pi IP address from the Dashboard or get it with a command:
hostname -I
Now you should be able to ssh to the Raspberry Pi from your PC by typing:
ssh pi@YOUR_IP_FROM_PREVIOUS_STEP
Method 2: Manual installation¶
Setting up Raspberry Pi¶
First either:
Follow Raspberry Pi’s general setup. Note: Choose Raspberry Pi OS (other) -> Raspberry Pi OS Lite (32-bit) as the operating system to install the official Rasbpian image.
Download the premade image to speed up the installation process. For information on how to flash the image, see this.
After one of the options above, we recommend setting up your internet connection
and enabling ssh-connection via sudo raspi-config
by following
raspi-config
setup. Alternatively, you can do everything on your host computer after flashing
the image to an SD card by following headless-wifi-setup
and headless-ssh-setup
to modify the boot-partition of the SD card with ssh and wpa_supplicant.conf files.
If you are going to use ssh connection to control the raspberry pi, please get the IP-address of the raspberry pi by running on the raspberry pi terminal
ip addr
or by some other means (nmap
tool or similar)
When done, open up the terminal (ctrl + alt + t
) or connect via ssh to the
raspberry pi and make sure that everything is up to date by running the following
commands
sudo apt update
sudo apt full-upgrade
sudo reboot
Also, if you enabled SSH, remember to change the default user’s password, if you didn’t already!
Now that you have a working image, we can move on.
If you use the official Raspberry Pi OS: Install the required components.
If you are using the premade image:
If you want, you can remove the image’s hotspot server completely by running
the following script: /opt/uninstall-raspi-server-stuff.sh
.
You can also leave the hotspot server as a backup solution if you want.
You can now skip the manual installation parts and continue to the configuration file part.
Installing the required SurroRTG SDK components manually¶
Installing Surrogate Controller¶
First we need to install git and some other dependencies.
sudo apt-get install python3-setuptools python3-pip pigpio python3-pigpio git
sudo systemctl enable pigpiod
sudo systemctl daemon-reload
sudo systemctl start pigpiod
After this we can clone the GitHub repository.
cd <directory where you want to download the git repository>
git clone https://github.com/SurrogateInc/surrortg-sdk.git
cd surrortg-sdk
Before installing the required python packages, let’s make sure we are using the correct python and pip versions.
python --version
If this returns “Python 2.7.16” then try running:
python3 --version
This should return “Python 3.7.X”. Our SDK requires Python 3.7 or later to run. Next, confirm that pip is using the correct version
pip3 --version
This should return the pip version. The python version that is bound to it should state “(python 3.7)”.
Now that python/python3 and pip/pip3 are using python 3.7 or greater version, we will install sdk dependencies by running
sudo pip3 install -r requirements.txt
This will install all required packages that are defined in requirements.txt. If you later add your own packages, you will need to install them manually by running
sudo pip3 install <package>
The reason we are installing the python packages as super-user (sudo) is that your controller code will be running as a systemd unit that is executed as sudo and thus needs to have the packages installed in the correct location. This will be later changed to use python virtual environments but at the moment this is the only approach supported out-of-the-box.
Installing Surrogate Streamer¶
Next we will install Surrogate streamer module and configuration files. The following commands add our custom repository and its key to your apt-sources and installs our srtg-streamer apt-package.
sudo sh -c 'echo deb https://apt.surrogate.tv/ buster main >> /etc/apt/sources.list'
sudo apt-key adv --keyserver "hkps://keys.openpgp.org" --recv-keys "58278AC826D269F82F1AD74AD7337870E6E07980"
sudo apt-get update
sudo apt install srtg-streamer
Now you should have our streamer installed on your raspberry pi. However, it is not yet running as you haven’t configured the settings and started it. You can see that the installation was successful by checking the status of the streamer module.
sudo systemctl status srtg
The streamer will not work yet as it hasn’t been configured
We recommend increasing the memory available to the GPU to make the streaming experience smoother and more robust.
sudo raspi-config
-> advanced options
-> memory split
-> 256 (or 512 if your
Pi has 1GB or more RAM available) or by editing /boot/config.txt
-> gpu_mem=256
.
Reboot the system after.
Installing Surrogate Watcher Stream¶
Wacther stream is a stream that is visible to the viewers when the game is online. The stream is a copy of the game stream, and requires that you have finished installing the streamer before following these steps.
Setting up watcher stream has only 2 steps. First, install the apt-package by running:
sudo apt install srtg-watcherstream
After installation and configuration, toggle the stream on from your game admin dashboard. You should see the video stream on the game page after a short delay.
The watcherview components creates a systemd unit srtg-watcherstream
, which
you can control similarly to other systemd units.
Configuration file¶
When you installed the streamer or used the Surrogate image, it added a configuration
file to /etc/srtg/srtg.toml
. You can edit it with the following commands, or
with your favorite text editor.
sudo nano /etc/srtg/srtg.toml
In the srtg.toml file, give your device a device_id, for example controller-1. Save this id as you will need to use if for future configuration.
Next you need to copy your controller token
from game settings page
to the
configuration file. You can navigate the page by pressing the Settings
button
on your game dashboard, or by entering the following web address
www.surrogate.tv/game/<SHORT_ID_YOU_CHOSE>/settings
.
Here’s an example image to help you find the Controller Token on the game settings page:
The configuration file is used both by the streamer and the controller. You need sudo privileges to edit the file. Note: you will need to restart all programs using these configurations to activate the changes
You can restart the streamer systemd module by running:
sudo systemctl restart srtg
Here is how your config file should look like. If you are using a camera that
supports V4L2, [sources.videoparams] -> type
should be "v4l2"
. USB cameras
and most CSI cameras should support V4L2. If you are using a CSI camera without
V4L2 support, set "rpi_csi"
as the video source type. Camera configuration
(brightness, saturation, etc.) in the admin panel is only available for V4L2
cameras.
If your camera supports raw capture, you may wish to set capture_format to raw.
device_id = "<INSERT CONTROLLER NAME HERE>"
[game_engine]
url = "https://ge.surrogate.tv/signaling"
token = "<INSERT CONTROLLER TOKEN HERE>"
[rtc_config]
[[rtc_config.ice_servers]]
urls = "stun:stun.l.google.com:19302,stun:stun1.l.google.com:19302,stun:stun2.l.google.com:19302,stun:stun3.l.google.com:19302,stun:stun4.l.google.com:19302"
[[sources]]
kind = "video"
label = "main"
[sources.video_params]
# Possible values for type: v4l2, h264_passthrough, rpi_csi
type = "v4l2"
width = 1280
height = 720
framerate = 30
v4l2_encoded_loopback_dev = 20
# Optional, used to specify which camera to use if you have multiple cameras connected
# Using the /dev/v4l/by-id/ path is recommended.
# Use /dev/video49 for CSI cameras (e.g. Raspberry Pi camera)
#v4l2_dev = "path to your video device: /dev/videoX OR /dev/v4l/by-id/camera_name-index0"
# Optional capture format: raw, mjpeg. Defaults to mjpeg or available one
#capture_format = "mjpeg"
# Audio, optional. This will enable audio if you have an audio capture device connected.
# The default alsa device will be used, unless a specific device is chosen with the
# additional audio parameters below.
#[[sources]]
#kind = "audio"
#label = "main"
# Optional parameter to set the default audio capture device. NOTE: only one audio capture
# device can be specified at a time. The [[sources]] audio parameter must also be set.
#[sources.audio_params]
#audio_capture_dev_name = "C925e"
# Optional - default value is 0
#audio_capture_dev_idx = 1
To get a list of available cameras you can run the following command (you may
have to install v4l-utils: (sudo apt install v4l-utils
)):
sudo v4l2-ctl --list-devices
If you want to know what resolutions and formats your usb camera
supports, run:
v4l2-utils -d /dev/video<ID> --list-formats-ext
If you are using a CSI camera with V4L2 support (e.g. Raspberry Pi Camera), the following settings are recommended:
type = "v4l2"
capture_format = "raw"
# If using multiple cameras:
v4l2_dev = "/dev/video49"
N.B.: The CSI V4L2 device is set as /dev/video49 by the surrogate streamer.
Audio¶
To enable audio, make sure you have the following in your srtg.toml file:
[[sources]]
kind = "audio"
label = "main"
For more information about audio, see the audio page. There you can find out how to choose the audio capture device to use, some additional audio parameters, troubleshooting tips, and how to add custom features if you are an advanced user.
Datachannel¶
The system supports datachannel, which is used for peer-to-peer data communication between the front end and the controller similar to our game video stream, improving input latency.
Datachannel is enabled automatically if the system detects that it is possible. However, to prevent some edge cases where the system may fall back to a non-datachannel connection, it is possible to force the use of datachannel in the config file.
For more details on datachannel, click here (advanced)
Datachannel can only be used if both the streamer and the controller are running on the same device. In order to force datachannel to be always enabled, add the following to the top level of srtg.toml:
datachannel = true
Do this only if you have both streamer and controller running on the same device! Remember to remove this option if you start running the programs on separate devices!
The edge cases where the system may fall back to non-datachannel communication are:
A player connects very soon after the streamer is started
The streamer restarts during gameplay
Note that datachannel becomes enabled a few seconds after these events, so only the players connecting/connected within this time frame will have datachannel disabled for the duration of their game. They will still be able to control the game, just not with the improved latency provided by datachannel. In other words, on a stable system these should not occur, and the automatic datachannel will suffice for most users.
Adding your controller to the game¶
Now that your controller has the correct configuration file, we can add the controller to the game page. Go to the Game Settings -> Game Engine section to add a new controller.
The streamer tries to automatically add the correct controller information to the Game Settings once it’s started, so you might already see a controller with the device_id specified in configuration file. If this is the case, just set the controller to “Enabled”.
If, however, no controller is found on the Game Settings page, use the previously defined device_id for the ID and Streamer fields. For the Queue Id, Seat, and Set use “0” as a temporary input (you can edit these fields later) and set the controller as “Enabled.”
To test that the controller is connected correctly and the streamer is working, go to the game dashboard page and scroll down. You should be able to see your controller in the “Sets” section of the page. If the streamer is shown is green, this means that the camera of your controller is working. You can press the preview button to see it in action.
Running a template game¶
Note: If you used the Surrogate image, you can skip this step and see how to manage the controller as a service instead
At this point we should have the streamer
working if you have a camera connected
and configured properly.
Now that you have everything installed and a game with game settings configured correctly, we are ready to run the simple-game-template.
For testing we can run the python code manually on the terminal.
sudo python3 -m game_templates.simple_game
This game creates you a switch and joystick inputs that can be used to control a device. The inputs must be verified from the Game Settings -> In-Game Configuration, by pressing the “Save” button below Control Settings. After saving the settings, you should be able to test the inputs from the admin panel preview.
Note: if you want your code to run constantly and start automatically after boot, you should setup a systemd unit this way. Now you are ready to move to beginner friendly ready to run examples, or to more advanced game development, where we explain in detail how the games work!
Running the SurroRTG Python SDK (controller) automatically on boot¶
To make the python code automatically start after restarting the raspberry pi,
you will need to follow the steps here to do so. Below are the example contents
of the existing controller-rpi.service
file that is located in the sdk scripts
directory. You will need to make sure that the following options are correct:
WorkingDirectory
has absolute path to your sdk root directory, and Environment=GAME_MODULE=
has the correct python path inside the sdk directory.
[Unit]
Description=Surrogate robot control software
After=network.target pigpiod.service
Wants=pigpiod.service
StartLimitIntervalSec=0
[Service]
Type=simple
Restart=always
RestartSec=10
Environment=GAME_MODULE=game_templates.simple_game
WorkingDirectory=/home/pi/surrortg-sdk
ExecStart=/usr/bin/python3 -m $GAME_MODULE
[Install]
WantedBy=multi-user.target
Then run the setup-systemd.sh
script (located in scripts
directory) to update
and reload your new systemd module. If you have already created the systemd unit
and you have not changed the file you are running (GAME_MODULE), you can just
reload the systemd unit with
sudo systemctl restart controller
For instructions on how to control systemd units, see troubleshooting page